Network with unitQ, Helpshift and Kustomer at our GDC happy hour
Are you game for some happy hour networking during the Game Developers Conference in San Francisco?
unitQ, along with partner Helpshift and Kustomer, are hosting a VIP networking mixer — Happy Players Happy Hour — at GDC in San Francisco.
The event is from 5:00-8:30pm PDT on March 22 at Peacekeeper, 925 Bush Street, San Francisco. Space is limited so RSVP today.
Expect fun surprises while you savor legendary drinks and hors d’oeuvres compliments of the hosts in a chic, airy venue with a retractable roof.
And if free food and drinks aren’t enough, we’ve also got a rock-solid lineup of leaders who will discuss innovations in customer retention for everyone in product, support, engineering and the C-suite. You can network with them, learn about the future of support, get pumped for the Metaverse, and discover how brands are satisfying users, driving retention, and increasing revenue at scale.
Talks are scheduled from Christian Wiklund, CEO of unitQ; Anthony Heckman, Head of Business Development at unitQ; Erik Ashby, Head of Product at Helpshift; and Kurt Schulte, Global Partner Manager at Kustomer.
Kustomer offers an awesome CRM platform for customer service. Helpshift delivers a leading, in-app, mobile-first customer service platform. unitQ is a consolidated, searchable platform for user feedback that extracts data-driven insights from what users are saying so organizations can increase product quality.
If great food, out-of-this-world drinks and actionable discourse from business insiders isn’t enough, you might want to attend for a chance to win one of several Oculus VR headsets that will be given away.
Game Developer Conference attendance is not required for this happy hour. Don’t forget it’s free, too, as in Free Beer.
unitQ is also a sponsor of this year’s GDC, which runs from March 21-25 in San Francisco. We are excited to showcase the unitQ platform to more gaming brands to help them make their user experiences even better. unitQ is a game-changer when it comes to quantifying and acting on the voice of the player.